VIRTUAL_GIRL.EXE
category
game development, coding, ui/ux
year
2025
project brief
VIRTUAL_GIRL.EXE is a streamer simulation game where players take on the role of an aspiring VTuber. Players host streams, complete typing minigames, and gain followers and donations to grow their online fame. I developed the project in Unity for my 3D Game Development course and scripted the gameplay systems in C#, including UI interactions, typing input, and a simple progression system. I also created all of the visual assets myself, including the avatar, animations, and the draggable window-style UI, using Aseprite and Adobe Illustrator.

process
I began by designing all of the assets in Aseprite and Adobe Illustrator, starting with the avatar base and customization options before moving on to the UI elements. Throughout the process, I paid close attention to sizing and ratios to ensure everything transferred correctly into Unity. Once in Unity, I scripted the draggable UI window functionality and character customization system, then implemented player prefabs, core gameplay mechanics, and additional polish. This workflow allowed me to work across the full game development pipeline, combining programming and original art to create a cohesive gameplay experience.

